Miyamoto explains, "[Fitzgerald] was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title.
Zelda generally has blonde or brown hair and blue-gray eyes; she is often depicted wearing a royal gown and jewelry. She is associated with the goddesses Hylia and Nayru, as well as with the Triforce of Wisdom. Most iterations of Zelda also have psionic powers, such as teleportation also known as "Farore's Wind" in the Super Smash Bros. Her alter egos also have their own abilities. During the development of Twilight Princess , illustrator Yusuke Nakano tried to portray Zelda "as if she's wondering about something".
He drew illustrations of Zelda with feelings of "hopelessness and anxiousness" and tried to avoid associating her and Link with "gloom and doom". Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed.
November Zelda's design in the original The Legend of Zelda Princess Zelda appears in most of The Legend of Zelda games, often as a central focus or as a supporting donor of Link's quests. She is eventually rescued by Link , and the two of them reunite the Triforces of Wisdom and Power the latter reclaimed from Ganon upon his death. Another incarnation appears in the sequel, Zelda II: The Adventure of Link This Zelda has been put into an eternal slumber until Link breaks the curse.
According to the in-game legend, the elder Zelda has been under a curse so long that it is in her honour that the Hylian royal family maintains a tradition of naming all its princesses after her.
This is the first game showing a relationship between the two, as they can be seen kissing at the end of the game. She is kidnapped and about to be sent to the Dark World, as the other maidens have been. On the night of her capture, she appears to Link telepathically, imploring him to help her. Though rescued by Link, she is eventually sent to the Dark World. She and the six other maidens, after being rescued, assist Link in breaking the seal on Ganon's tower so that the hero may confront the villain.
In Ocarina of Time , Zelda first appears as a child. Suspicious of the Gerudo King Ganondorf, she charges Link with the task of collecting the three spiritual stones in order to break the seal on the door to the Sacred Realm, so as to obtain the Master Sword and use it against Ganondorf, as well as to obtain the triforce before he does.
Just before Link pulls the Master Sword from its pedestal, Ganondorf reveals his wicked intentions and Zelda must flee Hyrule Castle with her guardian Impa before he can capture either of them.
Still in hiding seven years later, she poses as a young Sheikah named Sheik. In this disguise she offers Link advice and assistance throughout the remainder of his quest, until she finally reveals her true identity as Princess Zelda. Thus exposed, she is finally captured by Ganondorf. After Link rescues her, Zelda works with him to escape the collapsing Castle, guiding him and using her powers to open sealed gates.
When Link defeats the resurrected Ganon, she and the other six sages are able to seal Ganon away in the Sacred Realm. After this, she sends Link back to his own time, seven years earlier. After the credits, we see young Link again approaching the princess in the Hyrule Castle courtyard. This child version of this incarnation appears briefly in Majora's Mask, although this is only a cameo appearance in a flashback as Link is remembering an earlier meeting between the two of them.
In the full linked game, Zelda eventually comes to personally encourage the people of Holodrum or Labrynna depending on what order the games are played and to help defend against her growing sense of foreboding. She is quickly captured, and Link must rescue her. They take the princess to a hidden realm, and it is revealed that they plan to sacrifice her in order to ignite the Flame of Despair and resurrect Ganon once again.
Though they are partially successful, Link interrupts them before they can drain all of Zelda's life force, and so she lives. Link defeats both Twinrova and the incompletely resurrected Ganon, and peace is restored to the land. During the ending credits, Zelda is shown stargazing from a castle balcony, indicating that she returns to Hyrule after the events of the two games.
Sensing that the seal's power is diminishing, she tries to inspect it, but is captured by Vaati himself, who had already escaped and takes her to his Palace of Winds to marry her. She is again rescued by Link with the power of the Four Sword.
The Zelda character in The Wind Waker is unaware of her royal identity, instead living as the pirate captain named Tetra. She first appears in the clutches of a giant bird called the Helmaroc King, though she struggles and is dropped at the top of Link's home island of Outset. She then agrees to take Link with her crew in order to help him rescue his younger sister Aryll, whom the Helmaroc King has subsequently captured.
She later crosses paths with Link again while her crew is stealing bombs from Windfall Island, turning a blind eye to his spying on her and consenting for her crew to spend the night relaxing on Windfall, thus allowing Link to beat them to Jabun's Grotto. She also decides to help Link confront Ganon at the forbidden fortress, but they are unsuccessful in defeating him.
At this point, Ganon discovers Tetra's true identity as the Princess Zelda, but is attacked by the dragon Valoo and two Rito warriors before he is able to capture her. Her true identity disclosed, it is determined safest for Zelda to stay in the ancient Hyrule Castle.
She is protected there for a time, but Ganon eventually invades and takes her to his Tower, also in Ancient Hyrule. She then assists Link in his final battle against Ganon, using his bow to fire arrows of light. After Ganon's defeat, Tetra and Link set out with her crew to seek new lands. This incarnation is unique in that she continues to live by and identify with her non-royal persona rather than as Princess Zelda.
After Link rescues her, it is revealed that Ganon is behind the capture and breaking Vaati's seal. She and the four Links defeat Ganon and escape from Vaati's tower, and she later reunites the four of them. Twilight Princess marks the first time the Princess Zelda is depicted as the reigning head of state, though she retains the title of princess. Previously she had been the apparent daughter or heir to the reigning monarch, or at times her precise relation to the throne was unspecified.
Her throne has been surrendered, however, to the usurper Twilight King Zant at the opening of the game, in order to save her people from war with Zant's superior forces.
She is imprisoned in a tower in Hyrule Castle, and is uniquely unaffected by the Twilight Realm's magic. It is here that she meets Link, transformed into a wolf by the Twilight Realm's power, and his companion Midna. She later gives up her power in order to heal the dying legitimate Twilight Princess, temporarily losing her physical form in the process. Towards the end of the game, she is possessed by Ganondorf and in turn purged by Midna. As Ganondorf charges Link and Zelda, the princess summons the Light Spirits of Hyrule, who grant her the Light Arrows to assist Link in part of his final battle, making this her third participation in a final battle.
During the events of Phantom Hourglass , Tetra is turned to stone and kidnapped by a Ghost Ship during their search, and is again restored by Link's efforts. Another incarnation appears in Spirit Tracks , which is a sequel taking place one hundred years after Phantom Hourglass and thus this Zelda is the granddaughter of Tetra.
She decides to accompany Link, a railroad engineer, to investigate the disappearance of the railroad tracks called "Spirit Tracks" that serve as chains locking up an evil force. She is attacked by Chancellor Cole, who hopes to utilize this evil, and her spirit is separated from her body, with Link being the only one who can see her. In her spirit form she is able to possess Phantom Knights in order to help Link restore the Spirit Tracks, though Link must also help clear her path by eliminating rats due to her musophobia.
Not counting the CD-i games, this ability marks the first time in the main The Legend of Zelda series that Zelda can be controlled. In her Spirit Tracks incarnation, she makes a reference to all the times her past incarnations have been a damsel in distress, saying that it was like a family tradition.
This game is the second to show any kind of romantic relationship between her and Link, with them holding hands after the defeat of the final boss. Zelda is a close childhood friend to Link who grew up with him in Skyloft, having feelings for him.
Spirited away in a tornado conjured by the demon lord Ghirahim, Zelda meets the Sheikah Impa who serves as her protector while having her under the means of purifying herself to achieve her destiny.
Revealed to be an incarnation of the deity known as Hylia, she is captured by Ghirahim as her life force can undo the seal on Demise. Luckily, Link saves Zelda's life as Demise is defeated. Soon after returning to Skyloft, Zelda admits to Link that she wishes to live on the surface and Link presumably stays with her. After obtaining the remaining two pendants and drawing the Master Sword, Link pursues Yuga but is made to watch when he turns Zelda into a painting and casts her into the dying world of Lorule.
She reveals that everything that had happened in Hyrule was intentionally designed to gather the Triforce so that Hilda can steal it and use its magic to restore Lorule as their own Triforce was shattered long ago by Hilda's ancestors.
After Yuga's death, Zelda and Hilda are returned to normal, but Hilda refuses to accept defeat until Link's own Lorule counterpart Ravio who had been helping Link through his quest convinces her that she has no right to rob Hyrule of its Triforce.
Taking pity on Hilda, Zelda and Link use their Triforce to restore Lorule's own, allowing Hilda's kingdom to flourish once again. In the backstory of Breath of the Wild , Zelda tries to awaken her sacred power but has great difficulty in doing so.
This is especially worrisome as Ganon's prophesied return is imminent; she is thus seen as a failure. She finds the training and rituals supposedly needed to awaken her power fruitless, instead preferring to research ancient Sheikah relics, much to her father's frustration.
When Link was appointed as Zelda's personal knight, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny.
However, after Link saved Zelda's life, she realized that it was wrong of her to take her frustrations out on him, and tried to befriend him thereafter.
Ganon returns and turns the Guardians and Divine Beasts, ancient Sheikah machinery originally used to defeat Ganon ten millennia previously, against the Hylians. In the game's present, a century later, Zelda awakens Link so he can destroy Ganon before he breaks free of Hyrule Castle, as her seal is weakening. After Link defeats Ganon, Zelda states that she can no longer sense the spirit of the Master Sword , but says that "I can accept that," showing that she is at peace with her personal limits.
She also asks for Link's help to continue her research in order to restore the Hyrule kingdom to its former glory, and he accepts. The Faces of Evil , she is kidnapped by Ganon again and has to be rescued. Although the games are noteworthy as the first time Zelda has been a playable character, the series is generally immensely criticized by fans and not recognized by Nintendo as canon.
Zelda is a playable character in Hyrule Warriors Her weapons include a rapier and the light arrows which have appeared in several previous Zelda games, as well as the Wind Waker, the titular conductor's baton from the series' entry. Tetra fights primarily wielding a Cutlass and water magic-infused pistol, though like Princess Zelda can use Light Arrows during certain attacks.
Toon Zelda uses her ghostly form to possess a Phantom and fights wielding its sword and shield known as Phantom Arms. In addition to her Phantom, Toon Zelda can also leave it briefly during certain attacks to unleash the power of her spirit. She was first shown in the guise of Sheik, but it was later revealed that Sheik was one of two forms.
These forms each have their own unique moves and can switch between them at will, effectively doubling her repertoire. In the game, both Zelda and Sheik are voiced by Jun Mizusawa. Zelda also appears in Super Smash Bros. Melee,  and is based on her appearance in Twilight Princess.