Gameplay[ edit ] From the neighborhood view, the player selects one lot to play, as in The Sims. Sims can travel to Community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot.
One novelty from The Sims is foundations. The player switches among the "live" mode default to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house.
Buy and build mode cannot be accessed when on a community lot, but can be opened by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, Plantsims, and Witches.
Sims[ edit ] The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby. The mother will spend 3 Sim days each day lasts 24 minutes though time can be sped-up pregnant before giving birth to a baby.
Instead, every day, it "pops" to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents though the baby's appearance is hidden until it becomes a toddler.
Babies can also be adopted by calling the social worker on the phone, even by single parents or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager , and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.
Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake.
Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the University expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats.
Players will need to build up talent badges, skills and relationships with other people, so that they can be successful in their career. Pregnancy, toddlers, teens, and elders are new stages of life.
Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a University, and will be adults once they leave campus, regardless of the reason. Create-a-Sim[ edit ] In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button.
Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player. As opposed to The Sims, any age besides baby or young adult which must be made in the University Create a Student may be created.
Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure e. Different eye colors and an additional skin tone is available for the Sims as well.
As in The Sims, there are five personality traits, and 25 personality points which can be assigned to those traits. Additionally, there are twelve pre-set personalities, one for each of the zodiac signs. A zodiac sign will be set which matches the personality the player has selected for the Sim. The Sims 2 also comes with The Sims 2 Body Shop, which enables users to create genetics, makeups, accessories, clothes, and Sims, with the help of third-party tools, such as MS Paint, Paint.
Social interactions[ edit ] There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration.
Sims with certain personalities may not want to complete certain social interactions. Influencing  Influencing social interactions are introduced in the University expansion pack.
A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
Teenagers and older are able to choose their turn-ons and turn-offs. These determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack. Fury  Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another.
During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on the cheater or the Sim that was cheated with, often both , and more.
Reputation  Reputation, which is found in the previous Sims game The Urbz: Sims in the City is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots.
Sims with higher reputations are more likely to gain perks such as free objects and job promotions. Careers[ edit ] There are careers that come with the game that require skills and a certain number of friends in order for promotion. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.
This is a change from earlier Sim games, such as SimCity , which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small.
Texturing is achieved through use of raster images , though it appears more lifelike. The Sims 2 characters pass through seven life stages — babies, toddlers, children, teenagers, young adults only with University , adults, and elders — with eventual death of old age, while babies in The Sims only become children before ceasing to continue aging. The aspiration system described above is also new to The Sims 2.
Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to Sims, in which the baby would take on random appearance and personality.
Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child.
Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill which was a hidden skill in The Sims , a variety of meals depending on time of day , exercise clothing, body shape affected by diet and exercise, and houses built on foundations.
The community interest in the antecedent The Sims: Unleashed and The Sims: Hot Date expansions ensured the creation of The Sims 2: Pets and The Sims 2: Bugs would appear, and Sims would be "tweaked", or have anomalies not present in a previous run. On December 15, , Electronic Arts announced that the official website would be shut down on January 14, It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities.
As a response The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the Game.
However, as of now, no further information has since been released or confirmed on its planned retail release date, and the game has since been removed entirely from Origin as of the end of This compilation only includes the first six expansion packs and the first three stuff packs.
Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the Ultimate Collection, no new updates on when the remaining packs will be released separately or as a single add-on to the Super Collection have emerged. Music[ edit ] The game features music performed by Paramore , Ryan Ferguson , Trivium , Chiodos and more recording artists all songs recorded in the Sims language "Simlish".
Reception and legacy[ edit ].